Made for Eggjam #20.


Controls: 

--on map view: mouse click to confirm plot

--platformer level: wasd / arrow keys = move;  spacebar = jump & float & wall jump


Procedurally generated platformer levels based on your planned path through the world map. 

Use your mouse to plot the first day of your journey. If you take damage, you'll be brought back to the map view on the next day, where you can continue your progress and plot a new route. 

A 2d platformer level is generated based on the length of your plotted journey and the terrain you're crossing.

You must reach the finish line by next Monday.

Themes were Loving Mondays and/or Rhythm and Layers. I set the maximum number of days to 7 for the Loving Mondays theme. I tried to implement the Layers theme by having the map view be a layer to the platformer generation; also there's layers of terrain in the map view; also it's interesting how all the terrain's can overlap in the levels. I imagine in this world, you can only travel in a straight line (in the x,y dimensions), and all terrains on your planned path are jumbled together. Has this been done before? It seems like it should've been...

Sorry about the bad art, I've spent too long on the project already ;) obviously made with Godot.

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